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Featured Posts Coolbthemes

Senin, 24 Oktober 2011

NEW REPLACE WEAPON

Feature :
 [-]Replace Weapon
 [-]Amo 60
 [-]Moving Speed

 Hotkey :
 [-] Numpad 0 FAMAS + R.B 454SS8M + Amok Kukri
 [-] Numpad 1 KRISS + R.B 454SS8M + Amok Kukri
 [-] Numpad 2 P90 + R.B 454SS8M + Amok Kukri
 [-] Numpad 3 SOPMOD + R.B 454SS8M + Amok Kukri
 [-] Numpad 4 CHEYTAC M200 + R.B 454SS8M + Amok Kukri
 [-] Numpad 5 R.MASTER + R.B 454SS8M +Amok Kukri
 [-] Numpad 6 M1887 + R.B 454SS8M + Amok Kukri
 [-] Numpad 7 SPAS-15 + R.B 454SS8M + Amok Kukri
 [-] Numpad 8 L115A1 + R.B 454SS8M + Amok Kukri
 [-] Numpad 9 AUG + R.B 454SS8M + Amok Kukri
 [-] Ammo = Klik Kiri + Klik Kanan
 [-] Moving Speed = Alt Kiri

credit : priska

download here

Selasa, 04 Oktober 2011

PB_Hack Damage SG + Chams 9 Colour + Aimbot Datar Privates VGM

Fitures
=========

[-]Damage SG
[-]Full Wallhack
[-]Full Chams 9 Colours
[-]No Smoke
[-]Croshair
[-]Aimbot Datar

==========
Keys Hack
==========

[-]Insert To On/Off Menu
[-]Right Direction = ON
[-]Left Direction  = OFF
[-]Ambot Datar     = Hiden Keys(Karena bnyak yg tidak bersukur kemarin di share aimbot datar)

=========
Tutor PB
=========

[-]Buka PB
[-]Buka Cheat/Injectnya
[-]STart PB
[-]Happy Cheating

 download here

password : ANDRIE
Credit :
VGM Rizky Avelin
Andrie DK

Jumat, 30 September 2011

MPGH HACK PUBLIC 2 HIT

Fiture PBLank Hack & PbLackout Hack

<<>> 2  Hit All Weapon
<<>> Chroshair
<<>> Chams CT
<<>> Chams Tero
<<>> Chams Weapon
<<>> No Smoke
<<>> ASUS Hack
<<>> WH Desert Chams
<<>> Phantom


HOTKEY

<<>> On/Off Menu Hack = Insert
<<>> On Cheat         = >>>
<<>> Off Cheat        = <<<
<<>> Pilih Cheat      = Arah panah Atas & Bwah



Credit : mpgh

download here

password : MPGH.NET

Kamis, 29 September 2011

FULLHACK MODE 30 SEPTEMBER 2011

Credit by:
[-]TrubleMarker
[-]Andri [DK]

Fitur
==========
>>>Chams Tero = 9 Warna
>>>Chams Ct = 9 Warna
>>>Head Chams = 9 Warna
>>>Wall Colour = 9 Warna
>>>Wallhack Bening
>>>Wallhack ROBOT
>>>WireFrame
>>>Phanton
>>>Weapon Chams
>>>No FOG
>>>No SMoke
>>>AMMO GLOBAL
>>>Anti Vote Kick

=========
Keys Hack
=========
Insert = On /Off Menu
Arah panah Kanan = On Cheat
Arah Panah Kiri = OFf Cheat
Arh panah Atas& Bawah Pilih Cheatnya

==========
Tutor
==========
-Buka PB
-Buka Cheat , masukan Passnya
-Start
-Auto Inject /no notice
-Happy Cheating


Work ALL Windows & Wajib Instal Net Framework 3.5 dan 4.0

download here

password : andriepekalongan

TUTORIAL D3D MENU BASE

Tools Yg Di Butuhkan :
Microsoft Visual C++ 2010  ( di google )

Microsoft DirectX 9.0 SDK (Summer 2004)


 download source code here

Tinggal Edit" HOOK Biar Tahan Lama

Fitur Base/ SC:
Head Chams Color 1 -4 Warna (Bisa Di Tambahin Jadi 9 Warna Asalkan Udh Master C++)
Chams CT 1 - 4 Warna (Bisa Di Tambahin Jadi 9 Warna Asalkan Udh Master C++)
Chams TR 1 - 4 (Bisa Di Tambahin Jadi 9 Warna Asalkan Udh Master C++)
WH Glass
WH Bening
Wireframe
Phantom
No Smoke
Menu Gambar (Tutorial Ganti Gambar D3D Nyusul)


Credits: brot

CONTOH SOURCE CODE AYO DANCE

Contoh Source code Ayodance Full On Off

tanpa address.. Versi Apapun

ini hanya ingin memberikan taw , dan Belajar Membuat Dll Sendiri, mengunakan

DeV++

jadi Anda tinggal menganti Address Sendiri,Sesuai address yg dapat Di gunakan.


#include <windows.h>
#define OFS_BASE 0xE8B470
#define OFS_NPC1 0x11D
#define OFS_NPC2 0x239
#define OFS_NPC3 0x355
#define OFS_NPC4 0x471
#define OFS_NPC5 0x58D
#define OFS_PF 0x4DE3AA
#define OFS_Chance 0xE2ADD0
#define OFS_Story 0xE2ABD9
#define OFS_PFBR 0x4DE3E8
#define OFS_BU 0x4DD80D
#define OFS_MODE 0xE2ABD1
#define OFS_MAP 0xE2ABC6
#define OFS_NPC 0xE2ABDC
#define OFS_INSANE 0xE2ABDE
#define OFS_SKOR 0x4DD861
#define OFS_OTP 0x4DDD1F
#define OFS_PANG 0x4DDDCC
#define OFS_PFSKOR1 0x4DE3FB
#define OFS_PFSKOR 0x4DE3FF
#define OFS_EMOTICON 0x5194B4
#define OFS_SONG 0x519290
#define OFS_SKIN 0xE4F198
#define OFS_C1 0x5CB67C
#define OFS_C2 0x5CBA00
#define OFS_C3 0x5CBB40
#define OFS_C4 0x5CBD10
#define OFS_C5 0x5CBD80
#define OFS_C6 0x5CB9EC
#define OFS_C7 0x5CBC08
#define OFS_C8 0x5CBC1C
#define OFS_C9 0x5CBC60
#define OFS_C10 0x5CBC74
#define OFS_C11 0x5CBD54
#define OFS_SENSOR 0x519368
#define OFS_SENSORR 0x585468
#define OFS_AROW 0x519308
#define OFS_SKIN 0xE4F198
#define OFS_RESETBP 0x06EF83
#define OFS_NPCINFO 0x519457
LPTSTR ModulGame = "Audition.exe";
void SiGanteng(void *adr, void *ptr, int size)
{
unsigned long NewProtection;
VirtualProtect((void*)adr,size,PAGE_EXECUTE_READWRITE, &NewProtection);
memcpy((void*)adr,(const void*)ptr,size);
VirtualProtect((void*)adr,size,NewProtection, 0);
}
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}

void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
int __stdcall Clone(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5), 0x03);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall HACKDJ(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA("Audition.exe");
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4 + 0x2A), 0x01010101);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5 + 0x2A), 0x01010101);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
int __stdcall Hit(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF70;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"x9F\x86\x01",3);

return 0; // unhook biar gk kedeteck HACKSHIELD
}
int __stdcall Spark(void)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA("Audition.exe") + 0x00E7B29C;;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+0xF20;
SiGanteng((void *)(Ptr2),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr3 = *(PDWORD)((DWORD)(dwI3EXEC))+0x14;
DWORD Ptr4 = *(PDWORD)((DWORD)(Ptr1))+0xF24;
SiGanteng((void *)(Ptr4),(void*)(PBYTE)"\x9F\x86\x01",3);
DWORD Ptr5 = *(PDWORD)((DWORD)(dwI3EXEC))+0x11C8;
SiGanteng((void *)(Ptr5),(void*)(PBYTE)"\x9F\x86\x01",3);


return 0; // unhook biar gk kedeteck HACKSHIELD
}
DWORD ThreadPFON;
int *PF1 = (int*)0x008F7470;
int *PF2 = (int*)0x008F7430;
int *PF3 = (int*)0x008F6DA4;
int *PFBU1 = (int*)0x008F6825;
int *PFBU2 = (int*)0x008F6828;
int *PFBU3 = (int*)0x008F682D;
int *PFBU4 = (int*)0x008F6831;
int *PFBU5 = (int*)0x008F6835;
int *PFBU6 = (int*)0x008F6839;
int *PFBU7 = (int*)0x008F683D;
int *PFBU8 = (int*)0x008F6841;
int *Pang2 = (int*)0x008F6E50;
DWORD WINAPI PFON(LPVOID lParam) {

*PF1 = 2576980377;
*PF2 = 0;
*PF3 = 11;
*PFBU1 = 286331153;
*PFBU2 = 286331153;
*PFBU3 = 286331153;
*PFBU4 = 286331153;
*PFBU5 = 286331153;
*PFBU6 = 286331153;
*PFBU7 = 286331153;
*PFBU8 = 286331153;
*Pang2 = 255;


ExitThread(0);
}

DWORD ThreadPFOFF;
int *PF4 = (int*)0x008F7470;
int *PF5 = (int*)0x008F7430;
int *PF6 = (int*)0x008F6DA4;
int *PFBU9 = (int*)0x008F6825;
int *PFBU10 = (int*)0x008F6828;
int *PFBU11 = (int*)0x008F682D;
int *PFBU12 = (int*)0x008F6831;
int *PFBU13 = (int*)0x008F6835;
int *PFBU14 = (int*)0x008F6839;
int *PFBU15 = (int*)0x008F683D;
int *PFBU16 = (int*)0x008F6841;
int *Pang = (int*)0x008F6E50;
DWORD WINAPI PFOFF(LPVOID lParam) {

*PF4 = 6651;
*PF5 = 1065185444;
*PF6 = 1063172178;
*PFBU9 = 251658240;
*PFBU10 = 452984832;
*PFBU11 = 671088640;
*PFBU12 = 922746880;
*PFBU13 = 50331648;
*PFBU14 = 134217728;
*PFBU15 = 335544320;
*PFBU16 = 536870912;
*Pang = 5;


ExitThread(0);
}

DWORD ThreadPFON1;
int *PFB1 = (int*)0x008F7470;
int *PFB2 = (int*)0x008F7474;
int *PFB3 = (int*)0x008F7478;
int *PFB4 = (int*)0x008F747C;
DWORD WINAPI PFON1(LPVOID lParam) {

*PFB1 = 0;
*PFB2 = 0;
*PFB3 = 0;
*PFB4 = 0;



ExitThread(0);
}

DWORD ThreadAuto1;
int *AK1 = (int*)0x007AC9E5;
int *AK2 = (int*)0x007ACA36;
int *AK3 = (int*)0x007ACA3A;
int *AK4 = (int*)0x007ACA17;

DWORD WINAPI Auto1(LPVOID lParam) {

*AK1 = 0x071C8B08;
*AK2 = 0x071C8B08;
*AK3 = 0x0875CB3B;
*AK4 = 0x3675173B;


ExitThread(0);
}

DWORD ThreadAuto2;
int *A1 = (int*)0x007AC9E5;
int *A2 = (int*)0x007ACA36;
int *A3 = (int*)0x007ACA3A;
int *A4 = (int*)0x007ACA17;

DWORD WINAPI Auto2(LPVOID lParam) {

*A1 = 0x1889071C;
*A2 = 0x1889071C;
*A3 = 0x9090088B;
*A4 = 0x1189178B;


ExitThread(0);
}

DWORD ThreadComboOn1;
int *combo1 = (int*)0x0071015A;
int *combo3 = (int*)0x007101B6;
DWORD WINAPI ComboOn1 (LPVOID lParam) {

*combo1 = 655360711;
*combo3 = 655360711;


ExitThread(0);
}

DWORD ThreadComboOn2;
int *combo2 = (int*)0x0071015A;
int *combo4 = (int*)0x007101B6;
DWORD WINAPI ComboOn2 (LPVOID lParam) {

*combo2 = 66247;
*combo4 = 66247;


ExitThread(0);
}

DWORD ThreadAll;
int *ByPass = (int*) 0x009A07BC;

DWORD WINAPI All(LPVOID lParam) {

*ByPass = 0;




ExitThread(0);
}


void LovelyLoopy()
{


while(1)
{
if(GetAsyncKeyState(VK_F3)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFON, 0, 0, &ThreadPFON);
Sleep(500);
}

if(GetAsyncKeyState(VK_F4)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFOFF, 0, 0, &ThreadPFOFF);
Sleep(500);
}

if(GetAsyncKeyState(VK_DELETE)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto2, 0, 0, &ThreadAuto2);
Sleep(500);
}

if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Auto1, 0, 0, &ThreadAuto1);
Sleep(500);
}

if(GetAsyncKeyState(VK_RETURN)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&All, 0, 0, &ThreadAll);
Sleep(500);
}

if(GetAsyncKeyState(VK_F5)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn1, 0, 0, &ThreadComboOn1);
Sleep(500);
}

if(GetAsyncKeyState(VK_F6)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&ComboOn2, 0, 0, &ThreadComboOn2);
Sleep(500);
}

if(GetAsyncKeyState(VK_CAPITAL)&1)
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&PFON1, 0, 0, &ThreadPFON1);
Sleep(500);
}

if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10", 105);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B\x00\x00\x00\x28\x00\x00\x00\x37\x00\x00\x00\x03\x00\x00\x00\x08\x00\x00\x00\x14\x00\x00\x00\x20\x00\x00\x00\x2D\x00\x00\x00\x0A\x00\x00\x00\x14\x00\x00\x00\x28\x00\x00\x00\x3C\x00\x00\x00\x50\x00\x00\x00\x64\x00\x00\x00\x90\x01\x00\x00\xC8\x00\x00\x00\x64\x00\x00\x00\x14\x00\x00\x00\x00\x00\x00\x00\xD0\x07\x00\x00\xDC\x05\x00\x00\xE8\x03\x00\x00\xF4\x01\x00\x00\x00\x00\x00\x00\x96\x00\x00\x00\xC8\x00\x00\x00\xFA", 112);
}
}
if (GetAsyncKeyState(VK_F6)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F8)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x08", 1);
}
}
if (GetAsyncKeyState(VK_F10)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x65", 1);
}
}
if (GetAsyncKeyState(VK_F2)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState(VK_SCROLL)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_PAUSE)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xC8", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x02", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_F11)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F12)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x04", 1);
}
}
if (GetAsyncKeyState(VK_NUMLOCK)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 16);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_EMOTICON;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61\x63\x72\x69\x70\x74\x2F\xC0\xBD\xBE\xC7\x2E\x73\x6C\x6B", 15);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_C1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C2;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C3;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C4;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C5;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C6;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C7;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C8;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C9;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C10;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C11;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);

}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SENSOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
adrMin1 = dwPB + (DWORD)OFS_SENSORR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x39 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xA6\x06", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x70\x16", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x1F\x2C", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F\x17", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFB\x33", 2);
}
}

if (GetAsyncKeyState(VK_F7)&1) {

Clone(); }

if (GetAsyncKeyState(VK_LMENU)&1) {

Hit(); }

if (GetAsyncKeyState(VK_RMENU)&1) {

Spark(); }

if (GetAsyncKeyState(VK_HOME)&1) {

HACKDJ(); }




Sleep(1);


}


}
BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD callReason, LPVOID lpReserved) {
DisableThreadLibraryCalls(hDll);
if(callReason == DLL_PROCESS_ATTACH) {
MessageBox(0, "DS --> --Toro--Pelit lo ..genean Doang pake Private''.", MB_ICONINFORMATION | MB_OK);
MessageBox(0, "DS CACAD BANGET","Audition Hack", MB_ICONINFORMATION | MB_OK);
MessageBox(0, "Contoh SC","Audition Hack", MB_ICONINFORMATION | MB_OK);
MessageBox(0, "Gratis SC","Audition Hack", MB_ICONINFORMATION | MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&LovelyLoopy,0, 0, 0);

}

return 1;
}


silakan utak atik sendiri ya

CARA MEMBUAT INJECTOR SENDIRI

Tutor :
1. Buka VB 2008 ( Kalau yg belum punya cari di google )
2. klik File > New Project > OK
3. pasang beberapa component ini
1 Timer dan 1 Label
4. Klik kanan Form > View Code
5. Copas Code ini

Private TargetProcessHandle As Integer
    Private pfnStartAddr As Integer
    Private pszLibFileRemote As String
    Private TargetBufferSize As Integer

    Public Const PROCESS_VM_READ = &H10
    Public Const TH32CS_SNAPPROCESS = &H2
    Public Const MEM_COMMIT = 4096
    Public Const PAGE_READWRITE = 4
    Public Const PROCESS_CREATE_THREAD = (&H2)
    Public Const PROCESS_VM_OPERATION = (&H8)
    Public Const PROCESS_VM_WRITE = (&H20)

    Public Declare Function ReadProcessMemory Lib "kernel32" ( _
    ByVal hProcess As Integer, _
    ByVal lpBaseAddress As Integer, _
    ByVal lpBuffer As String, _
    ByVal nSize As Integer, _
    ByRef lpNumberOfBytesWritten As Integer) As Integer

    Public Declare Function LoadLibrary Lib "kernel32" Alias "LoadLibraryA" ( _
    ByVal lpLibFileName As String) As Integer

    Public Declare Function VirtualAllocEx Lib "kernel32" ( _
    ByVal hProcess As Integer, _
    ByVal lpAddress As Integer, _
    ByVal dwSize As Integer, _
    ByVal flAllocationType As Integer, _
    ByVal flProtect As Integer) As Integer

    Public Declare Function WriteProcessMemory Lib "kernel32" ( _
    ByVal hProcess As Integer, _
    ByVal lpBaseAddress As Integer, _
    ByVal lpBuffer As String, _
    ByVal nSize As Integer, _
    ByRef lpNumberOfBytesWritten As Integer) As Integer

    Public Declare Function GetProcAddress Lib "kernel32" ( _
    ByVal hModule As Integer, ByVal lpProcName As String) As Integer

    Private Declare Function GetModuleHandle Lib "Kernel32" Alias "GetModuleHandleA" ( _
    ByVal lpModuleName As String) As Integer

    Public Declare Function CreateRemoteThread Lib "kernel32" ( _
    ByVal hProcess As Integer, _
    ByVal lpThreadAttributes As Integer, _
    ByVal dwStackSize As Integer, _
    ByVal lpStartAddress As Integer, _
    ByVal lpParameter As Integer, _
    ByVal dwCreationFlags As Integer, _
    ByRef lpThreadId As Integer) As Integer

    Public Declare Function OpenProcess Lib "kernel32" ( _
    ByVal dwDesiredAccess As Integer, _
    ByVal bInheritHandle As Integer, _
    ByVal dwProcessId As Integer) As Integer

    Private Declare Function FindWindow Lib "user32" Alias "FindWindowA" ( _
    ByVal lpClassName As String, _
    ByVal lpWindowName As String) As Integer

    Private Declare Function CloseHandle Lib "kernel32" Alias "CloseHandleA" ( _
    ByVal hObject As Integer) As Integer


    Dim ExeName As String = IO.Path.GetFileNameWithoutExtension(Application.ExecutablePath)

    Private Sub Inject()
        On Error GoTo 1 ' If error occurs, app will close without any error messages
        Timer1.Stop()
        Dim TargetProcess As Process() = Process.GetProcessesByName("PointBlank")
        TargetProcessHandle = OpenProcess(PROCESS_CREATE_THREAD Or PROCESS_VM_OPERATION Or PROCESS_VM_WRITE, False, TargetProcess(0).Id)
        pszLibFileRemote = Application.StartupPath & "\" + ExeName + ".dll"
        pfnStartAddr = GetProcAddress(GetModuleHandle("Kernel32"), "LoadLibraryA")
        TargetBufferSize = 1 + Len(pszLibFileRemote)
        Dim Rtn As Integer
        Dim LoadLibParamAdr As Integer
        LoadLibParamAdr = VirtualAllocEx(TargetProcessHandle, 0, TargetBufferSize, MEM_COMMIT, PAGE_READWRITE)
        Rtn = WriteProcessMemory(TargetProcessHandle, LoadLibParamAdr, pszLibFileRemote, TargetBufferSize, 0)
        CreateRemoteThread(TargetProcessHandle, 0, 0, pfnStartAddr, LoadLibParamAdr, 0, 0)
        CloseHandle(TargetProcessHandle)
1:      Me.Close()
    End Sub

    Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
        If IO.File.Exists(Application.StartupPath & "\" + ExeName + ".dll") Then
            Dim TargetProcess As Process() = Process.GetProcessesByName("PointBlank")
            If TargetProcess.Length = 1 Then
                Me.Label1.Text = "InjeX"
                Call Inject()
            End If
        Else
            Me.Label1.Text = ("" + ExeName + "dll not found")
        End If

    End Sub

    Private Sub InjeX_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
        Timer1.Interval = 50
        Timer1.Start()
        MsgBox("Created by SYNDROME, thank to n3 and u all")
    End Sub

End Class
 
6. Lalu Build atau tekan F5
7. kalau ada tulisan dll not found simpan dll yg mau di inject
dengan nama Exename.dll contoh syndrome.dll